I've just completed my first Red Warrior 5K run at the weekend in Pembrey Country Park. The organisation pre-event was great, so congratulations on that. The run itself was a lot harder than I expected for a novice runner and my time was shameful, but we did have a lot of fun and I would definitely do it again, with a lot more training beforehand!! I wanted to give some constructive criticism for future events though. The late start times were very frustrating and I'm not sure why this happened, there was no explanation? The main issue for me was that we were told there would be water stations around the course to rehydrate and this did not happen. This needs to be addressed for future runs, especially when runners are told not to carry their own. Runners (especially inexperienced ones like me) need to have access to water during the course. There were also very sketchy safety measures around some of the obstacles, in particular the net bridge in the middle of the woods, with one marshal by herself. There were no crash mats or any padding around the nets and I was very off-balance going over the top. I do wonder what the marshal would have done if I had fallen to the ground below? I appreciate they all had walky-talkies and there were medics around but that could have been really dangerous.
That's my moaning over with anyway and we DID have a lot of laughs and really enjoyed ourselves. Thank you for putting on a great event and please take this feedback as positive things to consider for next time....

“We are trying to bring more titles from NCSOFT, and one of the goals is also a diversified portfolio. And that’s the same with the headquarters because we’re so well known for the MMORPG genre, I think that was a little like a double-edged sword for us.” However, while diversifying the portfolio here is a good thing, it’s not going to stop NCSOFT and NC America from doubling down on what it does great: MMOs. As such, this year we’ll see the release of a remastered version of Blade and Soul NEO Classic Divine Gems. Launched in Korea a few months back, the remaster has seen quite a bit of adoption since its release, according to JJ, and part of announcing this release was to start to bring something to the West that they could do rather quickly.
Blade and Soul Neo was actually launched a couple of months ago in Korea first. And actually, the Blade and Soul Neo fans in Korea are loving it, and we also play Blade and Soul Neo here at NC America. We also love it. So we wanted to work as fast as we can to bring the title to our audience as well.
One of the challenges facing many Korean MMOs here in the West is the just sheer difference in consumer expectations when it comes to microtransactions and what those microtransactions can provide. We generally abhor anything here in the West that feels even borderline what is perceived to be pay-to-win, while there are some elements that are just normal and expected in Asian markets. Balancing the two has always been a tough assignment, though it should be noted that JJ has a history of helping a large company navigate such struggles.
Black Desert Online was accused heavily of being overly microtransaction-heavy and leaning almost headfirst into pay-to-win territory when it first launched in the West eight years ago. However, over those years, I noticed the pay-to-win elements here in the West were slowly reduced, with cheap BnS NEO Divine Gems those microtransactions often being cosmetic or simply convenience items. It’s hard to say it’s completely gone, and the amount of microtransactions available in Black Desert has certainly not gone down over the years. Still, one thing JJ’s team at Pearl Abyss America did, in my view, was help headquarters better understand what the audience here wanted out of its in-game store.
Since it fills up the next tier, another tier lights up and you can place points to the next tier. That the tree goes down. If you reach the end, then you will find the talents which you can only select one of. You'll have some additional ability points to spend on the distinct facet, or on this Diablo IV Gold side too when you pick one of them. What I mean is, I picked one of my choices.
I have maybe 10 points left over to use from another tree. I have no access. Except if you're the Druid, I can cross over and get something powerful on this side as well. We're attempting to make sure that every class has a unique talent tree. If you check the sorceress out, there's 1 shrub that contributes into three trees. It looks different. That's what we're trying to perform.
How can you get those talent points. Is it one per level. Starting from a specific level, once the system unlocks, you'll get one per degree, and then at maximum level you've got that fixed set of points to have fun with. Can you explain the skills system. Skill points are very different compared to the talent tree. You've got your skills and you start with you. As you level up, you are going to be earning one or more skill points to spend, and currently the maximum rank on a skill is 15. You can choose to use your skill points that you have made to unlock brand new skills, or to rank up existing skills.
If you are putting points into, say, the Barbarian shout ability you see in the demonstration, in the beginning it is pretty straightforward and perhaps short duration which affects all your party members, however since you add more rankings, it gets stronger. The radius goes up a little. Perhaps you begin unlocking new types of things, like you move unstoppable, which means you're resistant to CCs as soon as you use it. That is the way that works. You can't redo them. Whereas the talent tree, you can redo those points any time you desire.
It's mostly to make the decisions you make a little more meaningful. When you are leveling up, particularly, you won't have too many skill points to play Diablo IV Items for sale around with. But at the exact same time, in the end endgame, in the event that you truly wish to invest in your character, you're going to have the ability to max out all the abilities eventually.I'm eager to find the Druid yield. Why are you bringing this course back.
The goal is to create an environment where players can experiment with POE 2 Currency Orbs diverse builds and still feel competitive. This philosophy underpins the recent nerfs, which are aimed at the most extreme outliers rather than a sweeping overhaul of the game's mechanics.
"We're currently playing alongside you all and are collating your feedback," GGG said in a recent statement. The studio has promised to address as many issues as possible in the coming weeks, demonstrating a proactive approach to community engagement during the early access phase.
With these skill nerfs, players will need to rethink their strategies, and this includes how they manage POE 2 Currency, which is integral to the game's progression system. Currency in Path of Exile 2 is used for crafting, trading, and upgrading gear, and it plays a critical role in adapting to the evolving meta.
Here are some tips for navigating the post-nerf landscape with your POE 2 Currency: If your current build has been impacted by the nerfs, use your currency to acquire gear and gems for alternative skills. Diversifying your build options can help you stay competitive as the meta shifts. With GGG indicating that more balance changes are on the way, it's wise to save your currency for upcoming updates. This will allow you to pivot quickly if your preferred skills or builds are affected.
The value of certain items and currency may fluctuate as players adapt to the nerfs. Keep an eye on the in-game market and trade strategically to maximize your wealth. Invest in gear that supports multiple builds or playstyles. This can help you adapt to changes without requiring a complete overhaul of your character.
The nerfs to Supercharged Slam and Magnetic Salvo are just the beginning. GGG has acknowledged that other skills are also under review, and players can expect more adjustments as the game evolves. The studio is also addressing high-priority bugs and player feedback, ensuring a smoother experience as early access progresses.
Path of Exile 2 is off to a strong start, but maintaining balance in a game with such deep customization is no small task. Grinding Gear Games has shown its willingness to make tough decisions for the sake of the game's long-term health, even if it means nerfing popular skills like Supercharged Slam and Magnetic Salvo.
As the meta evolves, players will need to adapt, and managing POE 2 Currency wisely will be a key part of staying competitive. By embracing the changes and experimenting with new builds, players can continue to enjoy the rich depth and challenge that Path of Exile 2 offers.